UNW: Region Conquest Is a first person video game planned by 2091riveraisrael to take part as a Sequel if the United Nazi War Video game gose well in the future during It's development. The game features the storyline of the United Nazi War, where you can fight with either the allies or Nazi Germany.
The gameplay of Region Conquest generally has a more cooperative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map, that is given to you as objectives. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Consequently, capturing and controlling control points also reduces enemy reinforcements.
The default game play mode, Conquest, centers on the capture and control of control points that is narrated by your commanding officer; once a team captures a control point, its members can respawn from it. When a team loses control of all their control points, they cannot respawn. And if no one is alive, the team with no "spawn" points loses.
Games are composed of rounds. A team wins the round when the other team runs out of tickets. A team loses tickets when its members are killed, but also when the other team holds a certain number of the capture points on the map (typically when a team holds the majority of the capture points). Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round.
Spawn tickets also play a vital role in the success of both teams. Every time a player on a team dies and respawns, his team loses one ticket. Every team starts each round with between 150 and 300 tickets, depending on the team's role (e.g., defense). Teams also gradually lose tickets depending on how many spawn points they control. As a general rule, the fewer spawn points controlled by a team, the more tickets they lose. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 re spawns or deaths on average for every player if they hold their starting spawn points.
The Player can eventually free Rome in certain areas around New England, in certain missions when there no war occurring at the present time.